![]() ![]() Hyrule is where the Temple is located, hence being referred sometimes as "Hyrule Temple". However, in Zelda II, these dungeons are called "Palaces". In The Legend of Zelda: Ocarina of Time, the name of the dungeons is based on the type of environment around it or the location with "Temple" at the end. Much like its SSF counterpart, Temple is based on Zelda II: The Adventure of Link. Remember to always upload an updated file under the same name as the older version to supersede it. Whether it is a new image or simply a higher quality update, upload the new file and add it into the section. This section may require some new images. Overall, because its size forces the game to be played completely differently (including the over centralization of camping and giving advantages to already top-tier characters), Temple is always banned from tournaments. ![]() Temple also features a cave of life on the bottom section that allows characters to live up to obscenely high percentages, especially if they wall tech or ceiling tech whenever they are hit. Characters with good recoveries, such as Jigglypuff, are also greatly advantaged they can consistently do the Hyrule Jump and circle camp around the stage. It gives an obscene advantage to fast characters with projectiles, who can spam them, rack up damage from afar, and time out the match by running around the large stage. Also, the stage gives an advantage to characters who have largely vertical KO moves, like Fox and Pikachu. Temple is disadvantageous towards characters whose moves deal horizontal knockback, such as Captain Falcon, because the stage is so horizontally large that most moves that would normally KO horizontally are not consistent until extremely high percentages. Many competitive players agree that Temple is among the most unbalanced stages in the entire Super Smash Bros.
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